Wednesday 10 March 2010

Modelling for animation

After some confusion and lots of modelling I realised that it is easier to model the object or character in one mesh. Not made up from lots of little one, as the way the bones minipulate the mesh will create a good realistic motion unlike that with tweened seperate objects.

Here are some screen shots of my progress modelling my man, not ready for bones just yet but that shouldnt take long to produce some facial features and the rest of the body.


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